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About Digital Art / Hobbyist Member james suretMale/United Kingdom Recent Activity
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:iconzerojs:
zerojs Featured By Owner Edited Aug 12, 2014  Hobbyist Digital Artist
Im on the front cover of 3dcreative this month with my tutorial - shop.3dtotal.com/magazines/3dc…

sneak peek here - shop.3dtotal.com/media/product…
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:iconrvfvs:
Rvfvs Featured By Owner Jul 30, 2014  New member Student General Artist
Hi! Im from Spain. I am a metal musica band manager I like your job, do you want to do the cover of the new CD album?
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:iconzerojs:
zerojs Featured By Owner Jul 22, 2014  Hobbyist Digital Artist
A tutorial i recently created for 3dtotal www.3dtotal.com/index_tutorial…
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:iconadr1anp3laj:
Adr1anP3laj Featured By Owner Jul 5, 2014  Hobbyist General Artist
Hi, amazing work! :happybounce: Can I just ask when you create your creatures in Zbrush, do you work with symmetry on at start and later on disable it? For example your Corrupted Angel looks like he has a symmetrical face but the limbs and body parts are different on each side. I'm a bit new to modeling, but if you could provide a simple answer that would be great! Cheers :clap:
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:iconzerojs:
zerojs Featured By Owner Jul 6, 2014  Hobbyist Digital Artist
Yep your right, i always start off with symmetry on and then when the main features are finished i switch it off. Pose and add skin details, also create extra limbs/parts.
But if you want to mirror a separate subtool you can use zplugin->Subtool master->mirror
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:iconadr1anp3laj:
Adr1anP3laj Featured By Owner Jul 6, 2014  Hobbyist General Artist
Yeah I find mirroring very useful, also for the pose of the entire figure you use the Deformation tab correct? Nod
Also do you ever add for example a new zsphere "limb" and just merge it into the model?
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:iconzerojs:
zerojs Featured By Owner Jul 7, 2014  Hobbyist Digital Artist
I use the transpose tools for posing, i only use the deformations functions for modelling normally.
And yes most of the tentacles started off as zspheres that i then dynameshed, however in this case i kept all of them on seperate subtools, to make them easier to re pose if i needed to. I've actually just written a couple of tutorials on my process for 3dtotal.com/3dcreative, I'll post the link here when its out.
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